It is advisable to kill all Damaged Rooks in the vicinity of an Ancient Pseudoscience Station. The rooks can destroy even a perfect-condition Station in a single charge, resulting in the loss of a very rare resource. This will also summon the lightning strikes from the Station's destruction.
Below is the number of hits it takes with each weapon to kill Clockwork Rooks when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.
|No. of hits for||71||23||18||12||10||9||8||6-11||5 or 7||6||5||3||2||1|
- The Clockwork Rook was implemented in the "Hungry For Your Hunger" update.
- The mob's design draws inspiration from the castle (or rook) in chess, which also can only charge ahead in straight lines.
- The Clockwork Rook was originally called Clockwork Castle.
- The Clockwork Rook looks very similar to the Ancient Guardian, even possessing identical feet, possibly implying that it was made to imitate the guardian.
- It is best to have a rook destroy all nearby monsters and marble trees before killing it.
- If the player dies and respawns, any items on the ground from death can be destroyed by the Clockwork Rook's charge.
- It is entirely possible Maxwell repaired the robots from the ruins and brought them to the surface. This may mean that all clockwork machines are made by the Ancient Civilization, and not Maxwell. Further proof to this is that the Clockwork Robots seem to instinctively obey whatever repairs/makes them, thus explaining why the machines are loyal to Maxwell.